Have you released any recent figures about published games and how they tend to perform in terms of earnings? I’m interested to know if there’s anything you point new users toward when they’re trying to make an informed decision between tiers. Question 4: Your recent announcements included that you now have over 1 million users signed up for Buildbox. You have followed suit, using Buildbox to create hits that have gone to the very top of the Apple App Store and Google Play, taking your place alongside the likes of Roblox and other hit games. That’s a lot of creators and growing rapidly by the day! Our lean and dedicated team has released FBX support, offline mode, expanded the Asset and Template Library, and more. As of this letter, 1,034,386 of you have signed up for our platform. You all, the Buildbox creators, deserve the best tools in the world to bring your video game ideas to life, and we hope you’ve noticed how hard we’ve been working on the tools you use every day. Is Buildbox matching that provision for its users? Is there anything on the roadmap for Buildbox along these lines such as a shared player universe or something similar? From the Buildbox blog:įrom this day forward, we are rededicating Buildbox to our community. Question 3: Something YouTube and Roblox have in common that seems to go a long way toward justifying a large revenue cut, in addition to meeting basic infrastructure needs, is maintaining a massive shared ecosystem that generates huge traffic numbers for creators. Buildbox doesn’t provide that service (yet).” But Roblox is a distribution platform where you can make money publishing your games. Buildbox doesn't provide that service (yet).- Christoph Müller “How can you compare Buildbox to Roblox? You could compare Buildbox to Roblox Studio, in both engines you can make games. How can you compare Buildbox to Roblox? You could compare Buildbox to Roblox Studio, in both engines you can make games.
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