![]() You can also use Aeons at opportune times, but as usual Seymour will banish them as soon as he gets a turn so you only get one shot off. It starts at 4,000 HP and will go down by 1,000 HP until it reaches the bottom. Mortiorchis is similar to the previous battle, as depleting its HP will cause it to siphon some from Seymour. This is a walkthrough for the boss fight Seymour from the game Final Fantasy X (FF 10, FF X). It will revive itself if defeated by absorbing HP. Seymour Flux has a similar feel to him compared to Seymour Natus, as his little friend from before is back, although a little more menacing. If your damage output is lower you'll spend more time on the last and most dangerous phase, so keep up Protect/Shell (Mighty Guard from Kimahri does wonders, or another Rikku mix if you can get her OD back up). Mortibody is a boss in Final Fantasy X fought alongside Seymour Natus, supporting him. Before Seymour could go ultimate, I popped Wakka's Attack Reels and killed him. With Kimahri's RP buff he hit like a truck, and Haste and x5 Cheer did their part. Lance of Atrophy wasn't an issue, you can buy Holy Waters at Wantz on the mountain trail and just get rid of the zombie effect. I chained Silence Buster to keep Seymour himself silenced - this will prevent him using Despell to get rid of your protections, but will not stop the Reflect mode once his HP drops (scripted event that ignores silence). Key is to protect yourself from dangerous attacks, mostly Cross Cleave - Protect on everyone and x5 Cheer made it manageable (it hit me for ~9,000 on everyone without protections). I opened with a Chaos Grenade (Rikku mix) but the poison wasn't needed, I think. The fight was much easier than Seymour Natus. ![]() As it so happens, I was also just at Seymour Flux on my Sin Unleashed Nightmare Mode run.
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